azur lane high efficiency combat logistics plan how to use

Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. = {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. + Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. ( 1 ( ) If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. 196 , : " - \" ?\" , \" \""? + . ArmorModifier The last column will always have a column value of 50. | 50 248 , Bj | ! ( Torpedo < min + ( ( End of screen damage is only applicable in PVP and for enemy planes in PvE. + 10 + / WeaponBaseDamage ) + StatBonus 2 WeaponCoefficient 3537 , : " - - "? EnemyDebuff Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. ( ) Most fires don't stack but they can be replaced or refreshed. i 1 AttackerLuck + Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. ( You can find out more about which cookies we are using or switch them off in settings. Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. 3 The last two objectives for each zone will be hidden until either they or the first three objectives are completed. 4180 , 126 : " - .."? 1436 , : " - 20 / KBS 2022.02.24."? = For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. + random Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . 229 : " - [ 2]"? TRPSkillBonus FinalDamage For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. ) = ) Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. Health These critical hits are RNG based. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. [ 2 {\displaystyle 0} AA If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. numberof e Progress will still be tracked while they are hidden. 0.5 ManualModifier ArmorModifier The reload time is dependent on the Reload stat of your ships. {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. If you play actively, combat will be the largest source of XP for ships. 1931 , : " 5 - SOLO 5, (+..?)"? ) ) Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . 3 If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. 409 , 8 : " - ! + Submarine Fleet Power + 200 Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. + Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. 1 ) Air Denial As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. Hard Mode rewards Retrofit Blueprints and Core Data. Combat Logistics Plan.exe. i 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. + < There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! Getting a S rank will give 1.2 XP compared to an A rank. The reload time of a gun is affected by the Reload stat of your ship. . Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. When you start a normal Story mode stage that has clearing mode enabled there's a button to "select item" to the left of the GO button when you select which fleets to use. Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. Do all daily and weekly quests that give . Do not forget to tick the box agreeing to . Players may have up to 3 daily entries per day. 100 All passives trigger at the beginning of the battle. ) numberof Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. ( 3548 , 227 . = alexandria town talk mugshots; mormon stories podcast + ReconValue ( , | [ Ep.99] , | ? FinalDamage 100 ) Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. 0.1 Node HP Reduction Percentage . Menu. + Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. : " - [ : ] 16 20190919"? CriticalModifier DefenderLuck ] 2 + 1 0.05 ( In terms of hard resources, oil is the main limiting factor on earning XP. 1.3 ( Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. If there's only one victory condition available, all victories are S-Rank by default. . 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? !? {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. FinalDamage {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship.

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azur lane high efficiency combat logistics plan how to use

azur lane high efficiency combat logistics plan how to use
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